Kievan Rus no longer loses it's name if it is held by someone with a North Germanic culture.
England no longer end up as the tributary of Gwynedd in the 12th century.Blocking players from doing decisions to which switches over to a religion which requires an unowned or disabled DLC, leading to an instant game over.Adjusted positions of some units and on map shields in Russia.Ships will no longer cut straight through Kanin/c_kanin when coming into port from the North Atlantic.Slaying an enemy ruler in a battle will no longer display them as your "acquaintance" in messages.Fixed holes in the reconquered Roman Imperial Provinces events.Fixed several Bloodline-related events and actions not properly checking that a Bloodline is active on the character in question.Made conditions to gain the Peaceful Child Forged Bloodline somewhat more lenient so that it can actually be achieved.In the events surrounding a loved one's death, you will no longer be expected to grief and bond together with characters who are in prison.Fixed the Ritual Hunt chain for Warrior Lodge members sometimes leaving you stuck as "busy", if you chose to simply return home at the end of the chain.Fixed the Saintly Pilgrimage chain sometimes breaking after the weird village encounter.Fixed issue were the continue playthrough buttons would load the wrong save if your latest save is a cloud save and you have a local save with the same name.Made Songs of Byzantium work for Roman culture as well as the Byzantine group.Having a Non-aggression Pact with the target of a Crusade will now lead to it automatically breaking once the Crusade is launched, allowing you to join the war.Fixed the crucible steel event chain sometimes breaking just before its final outcome.Fixed missing effects and tooltips for receiving news of the Aztec Invasion * if you have certain Vision modifiers (from the Hermetic's Scrying Power) it will now properly update your Seer modifier, while also explaining what happens.Blocked Holy orders from spontaneously building Tribal holdings.Also applies to all children generated through "create_character". Fixed children generated for historical rulers without scripted families having 0 in all attributes and getting no childhood traits.Cleaned up Anatolian province culture/religion in some of the later start dates.Differentiated the Coat of Arms for Kingdom of Kiev and Empire of Rus.Added decision to form the Russian Tsardom early.Renamed a title to Empire of Rus to strengthen the intended connection to the historical Kievan Rus.
The following values can now be exported to variables: num_of_subrealm_temples, num_of_subrealm_tribes, num_of_subrealm_empty_provinces, num_of_demesne_castles, num_of_demesne_cities, num_of_demesne_temples, num_of_demesne_tribes, num_of_demesne_empty_provinces, and total_years_played.Added unit_graphical_culture, unit_graphical_cultures override for unit models in culture database.Added a description of what the colors indicate in the map mode for China.The societies view will now show the player's current society when opened, if they have one.Prosperity events now take Great Works into its calculation.Construction technology now has a Great Work cost modifier.Architect trait now has a Great Work cost modifier.Reduced the strength of the vassalized mercenary companies.Added Great Works Feature allowing independent rulers to take on massive construction projects.